Daniil ShorginLevel Designer
Loop · muted

The Exodus Mountains

A third-person project in which you infiltrate a terrorist base in the Middle East and discover classified experiments

Overview

Summary

A third-person project where you, as a peacekeeper, have to figure out what's going on at a secret terrorist base in the Middle East

Breakdown

  • Individual solo project spanning ~ 80 hours
  • Focus on Prototyping and building the level
  • All logic scripting by me (using nodes)
  • Using GASP gmode
Download Build

The Exodus Mountains.exe · UE 5.4

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Top View

Level layout
Level layout

Click the map to enlarge

Path

01Starting Zone

the first location where the player learns basic mechanics. The location is a fortified checkpoint with underground bunkers

02Orangery

the location is a system of greenhouses where plant species unknown to us grow. The player use the received mechanics earlier, as well as learns new ones

03Laboratory

exploring this location, the player learns what these plants were for, and also faces the consequences of their use

04Military Base

the main terrorist base is located here, equipped with various types of equipment such as tanks and armored vehicles, as well as a shooting range and underground shelters

05Communication Hub

the main building for radio communication is located in the final zone. Here we will have to contact our commander to report to him all the information about this place

TopView (Path)

TopView (Path)
TopView (Path)
Level design

Reveal Walls

Use your skill to temporarily see the hidden passages in the wall. Next to where they are located there is a hint in the form of graffiti stars on the wall

Loop · muted
Level design

Gase Mask

There is a leak of unknown poisonous gas in some places. We have a temporary protection against it in the form of a gas mask. Use it to gain protection and run through

Loop · muted
Level design

Dynamite

Use dynamite to make a big bang! Find it, activate it in the right place and keep your feet away

Loop · muted

Gameplay

Reflections

The task from the level was to make a semi-open location using several mechanics (such as reveal walls, flashlight, etc.). I also decided to try myself as a Level Artist and put together the first part of the location from the props. The task was to create not just a corridor location, but also to add a little variation in routes.

Next project

Mediterranean Street