Resume
Daniil Shorgin
Level Designer · Moscow, Russia
About
Level Designer with solid knowledge of Unreal Engine 5 and a strong eye for spatial composition and gameplay flow. Skilled in building gameplay spaces, prototyping with Blueprints, and setting mood through lighting and atmosphere. Graduated from a 2-year program focused on Environment Art and Level Design. Actively seeking an opportunity to grow in a collaborative team.
Skills
Unreal Engine
- Blockout / White Box
- Blueprints
- Cinematics
- Lighting Setup
- Widgets
- VFX (Niagara)
- PCG
- Landscape (Sculpting, Foliage)
- Materials
- Animations
- Fracture
- AI (Behavior Tree)
Autodesk Maya
- Environment Assets (Modelling, UVs)
Adobe Substance Painter
- Texturing
- Baking
Other
- Git (GitHub, GitLab etc)
- Team Dynamics
