Daniil ShorginLevel Designer
Resume

Daniil Shorgin

Level Designer · Moscow, Russia

About

Level Designer with solid knowledge of Unreal Engine 5 and a strong eye for spatial composition and gameplay flow. Skilled in building gameplay spaces, prototyping with Blueprints, and setting mood through lighting and atmosphere. Graduated from a 2-year program focused on Environment Art and Level Design. Actively seeking an opportunity to grow in a collaborative team.

Skills

Unreal Engine

  • Blockout / White Box
  • Blueprints
  • Cinematics
  • Lighting Setup
  • Widgets
  • VFX (Niagara)
  • PCG
  • Landscape (Sculpting, Foliage)
  • Materials
  • Animations
  • Fracture
  • AI (Behavior Tree)

Autodesk Maya

  • Environment Assets (Modelling, UVs)

Adobe Substance Painter

  • Texturing
  • Baking

Other

  • Git (GitHub, GitLab etc)
  • Team Dynamics
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