Daniil ShorginLevel Designer
Loop · muted

Mediterranean Street

A third-person project where you explore a small Mediterranean town and try to reach the pier

Overview

Summary

A third-person project where you explore a small Mediterranean town to reach your final destination

Breakdown

  • Individual solo project spanning ~ 20 hours
  • Focus on Prototyping and building the level
  • All logic scripting by me (using nodes)
  • Using GASP gmode
Download Build

Mediterranean Town Street.exe · UE 5.4

TopView

TopView
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Level design

Bonus Loot

Explore all the nooks and crannies to get a reward. The award looks like vases that match the Mediterranean style

Loop · muted
Level design

Bait & Switch

We walk straight and bump into a closed gate. At first we don't understand where to go next, we turn back and see the passage from the side

Loop · muted
Level design

PoI Lighthouse

I use the lighthouse as a point of interest here. At the very beginning, we find out that we need to get to the yacht, which is located next to the lighthouse. Soon we see this lighthouse and, guided by it, we can understand where we are going

Loop · muted

Gameplay

Reflections

This is one of my first blockouts. My main task here was to build a linear corridor level. We worked on time, so the location wasn't very big. We always collect a large number of references before starting, and only then do we painting a map and start blocking. There have been several iterations, first we figure out an approximate route and then we start to detail it.

Next project

Mediterranean Flooded Street