Cyberpunk
A first-person project where you have to do a mission in a warehouse. The main reference of Cyberpunk 2077
Summary
A first-person project inspired by Cyberpunk 2077, highlighting the level’s non-linear design. The player can choose multiple paths to reach the destination, with all routes eventually leading to the same endpoint. Certain pathways become inaccessible if double jump is disabled (double jump is enabled by default)
Breakdown
- Individual solo project spanning ~ 90 hours
- Focus on Prototyping and building the level
- All logic scripting by me (using nodes)
- Using FPS Animation Blueprint v2 gmode
Cyberpunk.exe · UE 5.4
Gallery
Top View
TopView (Upper)

TopView (Arena)

Bonus Loot
Explore the location to find chests. Some of them may be located in simple locations, while others require solving spatial puzzles
Enemy AI
There are opponents on the level. You can either try to avoid them, or take a gun and go kill them. Some opponents are standing still or sitting at the computer, while others can patrol the location
Turret
You can meet turrets on the level, it will be quite difficult to pass them directly. Try to find a place where they won't see you and destroy them with a weapon
Gameplay
Reflections
The main task for the level was to make a location for the game Cyberpunk 2077. I tried to convey the style of this game as much as possible. The main difference that I noticed in this game, in building a level, is the huge variability in the path. We can get to the same point in several different ways, and I tried to bring it to my level.


